Stories

My current outlining process for sci-fi

A friend of mine recently wanted to know more about my outlining process. It’s a good question.

So I've been world-building my sci-fi setting for more than a decade. I had thought writing stories within it would be relatively straightforward. One of the rude awakenings I had when I first started actually started writing sci-fi was how ill-prepared I initially found myself despite my decades of journalism experience.

It's one thing to know how to string words together; it's another thing to make something up, especially since journalism had long ground into my head that such behavior was verboten. As a science writer, I was used to analyzing a study, talking with researchers, structuring a story and then writing the article. With science fiction, it's like I had to also conduct the research, write the study, and live multiple lifetimes to become multiple scientists before I could then analyze the study, conduct the interviews and write the story.

Recently I discovered for myself how to actually put all my years of journalism training to work on my science fiction, and it's making writing a lot easier. So when I work a news story, I'm used to stories answering a series of questions, and the nature of the story determines what order those questions are answered and what questions get answered or not. For me, outlining fiction similarly involves figuring out what questions I should ask and the order in which to answer them, putting all that journalism "muscle memory" to use. It's basically “Jeopardy!” -- I think of how to phrase storytelling in the form of questions, and then I answer then.

Character and dialogue were similarly really difficult for me. It's getting easier when I imagine them as interviews. I prep questionnaires, ask characters questions, do some more character-building when they don't have answers, and rephrase questions or ask them different questions if I don't like their initial answers. Of course, journalism is often used to getting pithy quotes, and this can lead to very on-the-nose dialogue, which isn't always what you want, so I also imagine "interviews" where I let characters ramble a bit, or are indirect, or lie, or fantasize, or are wrong, or what have you.

So my first outline for “Adventures in Psychonautics” is the plot outline. I thought up my basic beginning, middle and end, and the characters I used. I employed the usual screenwriting/playwriting technique of breaking the story down into scenes and trying to think of each scene as a little story in itself with a beginning, middle and end. I broke those scenes further into moments. I used Jon Franklin's "Writing For Story" outlining technique of summing up each scene and moment with S-V-O to think of stories in terms of characters and action. I tried to think of what goals each character had, gave them appropriate challenges for them (the old "conflict equals drama" canard), and figured out appropriate actions that showed their strengths and weaknesses. I tried to think of the settings each scene took place in and the actions that took place in those scenes, and how to make them as dramatically interesting as possible. Before I wrote the outline, I had reams of notes, and I tried to plug in as many of them that made sense for the story as possible. I tried to include fun complications and plot twists, giving myself room to add more during the writing process.

So far the story makes logical sense. The story is exciting and interesting (at least to me), the setting is compelling, and as many plot holes are accounted for as possible.

Of course, there's more. Right now the task I've given myself is to reimagine the story from each of the main character's point of view. Basically, it's the interview portion of journalism. So I'm asking them where they're coming from, what they're doing, why they're doing it, what they're thinking, and so on. It's a good time to flesh out their personalities in more depth, to give them individual voices, and to make the story more character-based instead of plot-based. If this ends up derailing the story a bit, then good! Character should ideally drive plot, not the other way around.

I'll probably write the first draft of the story after that's done. But then there are more questions to ask after that's done. What would a writing room filled with my favorite writers ask? What kind of lit-fic questions about theme and wording can I use? How might I fully engage all senses? Is the pacing working? And so on.

Of course, my outlining process may be particular to me given my journalism background, and even more specific to me given the kinds of science news stories I usually write and the way I report and write them. Different journalists may practice journalism in different ways than I. And in fiction, you often hear about plotters and pantsers (who fly by the seat of their pants, writing without outlining). I'm definitely a plotter, but Stephen King and many others are pantsers, pointing at the utility of the strategy, and I plan to give myself some room for improvisation during outlining and even writing.

Outline completed for my next sci-fi tale

Finally completed the outline for my next sci-fi tale! It’s tentatively titled “Adventures in Psychonautics.”

The outline alone's nearly 9,000 words long, so I'm guessing it'll be a novelette or even a novella. (A short story is up to 7,500 words, a novelette is more than 7,500 and up to 17,500 words, a novella is more than 17,500 and up to 40,000 words, and a novel is 40,000 words or more.)

I'm really aiming for a novelette to help it keep tight and move fast. We'll see.

Metastellar has reprinted "No Worlds Left to Conquer" today!

The very first science fiction tale I ever wrote — “No Worlds Left to Conquer,” a 2011 flash story for my former blog on Scientific American, “Assignment Impossible“ — is now on Metastellar!

“No Worlds Left to Conquer” holds a special place in my heart as my firstborn story-child, as you might imagine. Like pretty much all my pieces, in addition to being a straight science-fiction tale, it’s also a bit metafictional. I also wrote it while I was feeling anxious about my long-term profession of journalism, and I hope it will have a certain timeless quality for anyone whose field might get threatened by the inexorable march of history.

Back then, I didn’t really know anything about publishing science fiction. Had I known anything, such as via the excellent “The Complete Idiot's Guide to Publishing Science Fiction” by Cory Doctorow and Karl Schroeder, who knows, maybe my science fiction career might have gotten a way earlier start.

I’ve made some slight revisions to “No Worlds Left to Conquer,” such as switching it from first-person to third-person POV and fleshing out the protagonist. Still, the frame of the story held up surprisingly well for me.

Some Easter eggs in the story include how the sci-fi authors in the tale all refer to the middle names or pseudonyms of real-life sci-fi authors — Kim Stanley Robinson, Octavia Estelle Butler, Robert Anson Heinlein, Alice Bradley (James Tiptree Jr.), Carl Edward Sagan, Geoffrey Alan Landis and George Alec Effinger. The protagonist’s name is a tip of the hat to Charlie Jane Anders and Annalee Newitz.

Hope you enjoy it!

Reprint of "No Worlds Left to Conquer" in Metastellar!

Just got a note that the very first science fiction tale I ever wrote — “No Worlds Left to Conquer,” a 2011 flash story for my former blog on Scientific American, “Assignment Impossible“ — will get reprinted in Metastellar on June 16! Woot woot!

Been quiet on here recently as my stories were going through the submission cycle. So far “That Idiot Show” still hasn’t found a home — won’t trunk it yet, but it’s not looking good. Alas. That kind of thing is discouraging, as you can imagine, so the reprint of “No Worlds Left to Conquer” (itself rejected twice before Metastellar — it’s hard to find a home for reprints) comes as welcome, encouraging news, as you might imagine.

Look forward to it appearing in a month!

The Locus review of "By the Will of the Gods"!

Woo-hoo!

I also liked a story from a writer new to me, Charles Q. Choi. “By the Will of the Gods” is set on a planet subject to frequent meteor show­ers, making space travel hazardous. Hap’s parents were killed when their ship was holed by a rock, and the local religion means that Hap is cursed as “starcrossed” – the gods must not have approved of his family. Eventually he is adopted by a temple devoted to “foretelling,” doing menial work; and his surrogate father becomes a gruff man named Harrow, who teaches him self-defense and uses him on certain strange errands. As the story opens, Harrow has been murdered and Hap seems the only person interested in learning who did it and why. That mystery isn’t the real point of the story, though…. What’s cool is what we learn about the politics of Hap’s city of Nightingale, and the bits and pieces we learn about the galactic milieu, numerous human-settled planets linked by worm­hole gates, as well as what we learn of Harrow’s secrets and their implications for Hap’s future. I’d be glad to see more stories about Hap, and also stories set elsewhere in this future.

First draft of "By the Will of the Gods" available to read

On Curious Fictions, I've made the first draft of "By the Will of the Gods" available to compare with the published version. Hopefully of interest to those who want to see the nuts & bolts of writing!

Since I'm not really expecting anyone to read two versions of a ~13,000-word story, I'll sum up some key differences that I see.

The first draft is janky in a lot of ways. The published version starts off 'in media res' so readers know there's a murder to solve, but it can move a bit slowly after that. The first draft doesn't even start off 'in media res,' so it takes even longer for the action to begin.

The first draft has less of a reason for a fight between the main character and a key antagonist. The published version adds a slight bit more texture to this antagonist, which is important several places throughout the story.

The published version gives the main character at least some internal conflict in the intro and near the middle, adding much-needed energy. There's also a lot more on the story's mentor character, deepening his importance.

By the way, the story I submitted to Analog isn't quite the published version. In the months between acceptance and galley proofs, I spotted a key plot hole I plugged; I changed the setting of one scene to make it more dramatic; and I tweaked it innumerable ways.

I owe ideas for revisions to a bunch of great readers, including Tara North, Lou Mazzella and Geoff Landis. Suffering through a long novelette to give cogent tips isn't easy, and their help was much appreciated.

Is the published version perfect? Certainly not, but I still quite like it, and I'm glad Analog did too. Paul Valéry is known for a quote to the effect that "a work is never completed, but merely abandoned."

I know I rather blather on about my one published sale, but I'm one of those guys who really likes DVD commentaries; I like behind-the-scenes looks at craft to help me learn, ala the fun Writing Excuses podcast.

I really like the chance Curious Fictions offers authors to do things like post early drafts, character biographies, deleted scenes and chapters, and other behind-the-scenes material; serialize entire novels; and much more. I hope to explore these possibilities in the future!

Motive, means and opportunity -- constructing a science-fiction mystery

So “By the Will of the Gods” was a first for me in many ways — my first sale, obviously; my first published science-fiction story; and also my first published mystery story.

Science fiction and mystery stories are similar in that there are certain rules both usually follow as conventions of their respective genres. Here I’m going to talk about some of the thinking that went into writing “By the Will of the Gods” as a mystery, and the special considerations involved with it also being a science fiction tale.

WARNING: SPOILERS AHEAD.

*

*

*

STOP NOW IF YOU DO NOT WANT SPOILERS.

*

*

*

YOU HAVE BEEN WARNED.

So with any crime, any investigator has to consider suspects who fit the trinity of motive, means and opportunity. Let’s examine each of these with the crime at the heart of “By the Will of the Gods,” starting in reverse.

Throughout the story, I established that the victim, Harrow, was an expert in both following targets and in spotting tails. He not only taught Hap these skills, but was a consultant for criminals trained in these skills, and was capable of guiding Hap into defeating these experts. At the same time, he was killed via knife, so his murderer somehow managed to get close to him and kill him. How would any potential murderer get that opportunity?

Since I established as a guideline in the story that it was virtually impossible for anyone to directly follow Harrow, that should suggest to the reader that someone indirectly followed Harrow. I established that there were cameras around the city, I established that Rusty could get files from city databases, and I established Rusty told Harrow when and where to meet him. As Hap noted, Rusty therefore knew where Harrow would start and stop his trip and roughly the time he would make his journey. Since I didn’t present anyone else with this knowledge (and believe me, had I felt comfortable making this story any longer than it was, I would’ve liked to include more suspects), Rusty seemed like the strongest — indeed, the only — suspect with the opportunity to commit this crime, or to assist the perpetrator.

Next, the means. Harrow was killed with an invisible dagger, a Pellucid Knife. (Since this is a science-fiction story, I wanted some kind of exotic means of death, but it’s difficult to come up with something new in either the science fiction or mystery genres. Personally, I like the concept of the Pellucid Knife, but I can see how others might find it silly. It’s the best I could come up with.) The detective, Bellows, gave clues that the wielder of the knife was inexpert, something that Hap later confirmed. (Thanks to bioanthropologist Constantine Mountrakis for tips on what inexpert cut wounds might look like.) At the same time, Hap and Palmer confirmed that the traditional owners of Pellucid Knives are expert wielders of daggers.

In the story, I had Palmer note that Harrow had many dangerous enemies. Hap also thought of Chase, who either might have wanted to commit the crime himself or hired someone else to do it. However, the inept nature of the attack suggested an amateur, not a professional. This likely ruled out many of the potential suspects Palmer had in mind, as well as anyone Chase might likely hire. Chase might conceivably count as an inept wielder of a knife, but I establish that he was off-world when Harrow was murdered.

At the same time, Palmer established that whoever killed Harrow prepared enough for the attack ahead of time to not leave any physical evidence behind except for the knife, which was presumably planted there to give police suspects in the form of Deltans. Hap and Palmer also established that a Pellucid Knife was usually only owned by Deltans, but that the killer was likely not a Deltan Blademaster due to the inept nature of the attack, so the killer had to find some way to get a Pellucid Knife before the assault. This suggested that the perpetrator had expertly prepared for the crime beforehand, yet was not actually skilled in the method employed. This doesn’t point at Rusty, but it doesn’t rule him out, either.

Finally, the motive. There is no obvious motive for Rusty to kill Harrow, as they were presumably friends, or at least collaborators. Hap eventually figured out that the motive behind this crime was in fact a previous crime, or rather many previous crimes.

A general rule in mysteries is that the writer has to “play fair” with readers — that is, the writer should make sure readers have everything they need to solve the mystery before the sleuth reveals the truth. The challenge in writing mysteries is to play fair while not making the killer’s identity blindingly obvious.

There are many tricks a mystery writer can use to play fair with readers. An invaluable guide for me in this regard was Hallie Ephron and Sara Paretsky’s “Writing and Selling Your Mystery Novel” — I cannot recommend that book highly enough. Anyhow, three principles I used were a) scattering clues throughout the story so as to not make it obvious they were clues; b) providing vital clues but then having the character focus on details that seem more important to him, in order to make the reader overlook the vital nature of the clues I just provided; c) presenting clues as something else.

One example of how I used that first method was how I slowly unveiled over time the details of how Harrow was killed and how difficult it would have been to kill him — first with Bellows, then with Hap reminiscing about attempting to follow Harrow, and finally with Hap’s talk with Palmer. Another way I used this method didn’t really have anything to do with the central crime of the story, but rather with what Harrow did for a living. I establish early on that Harrow doesn’t really seem to be a groundskeeper, and over time, I establish that he is covertly teaching Hap the kind of skills he would need for Harrow’s job, all in a very Mr. Miyagi “wax on, wax off” kind of way.

One example of how I used that second method was when Hap examined Harrow’s room. I had Hap see maintenance records for all of Nightingale; astronomical charts; and news reports from over the past decade. All these ultimately helped establish the crimes that Rusty committed before he killed Harrow. I even had Hap note that he was surprised that Harrow had the astronomical charts; since Harrow wasn’t religious (the primary religion of the story is obsessed with astrology and other methods of divining the future), why would he have these charts? And when Hap saw the news records, I even had him think of his parents’ deaths. But I hid the significance of these clues by mentioning other items Hap found, such as a bottle of booze, and details that he considered more important, such as crime reports — as Hap noted, these “gave me pause,” sneakily leading the reader to focus their attention on these details instead of the ones just mentioned, which is the kind of magician fool-the-eye trick so necessary in playing fair.

One example of how I used that third method was how I mentioned that Harrow died two weeks after he stood with Hap on the surface of Scrithel on the anniversary of the deaths of Hap’s parents. Mostly this episode established why Harrow meant so much to Hap. You have to squint to see it, but this episode was also designed to help readers reconstruct the series of events that led to Harrow’s murder. Harrow noticed that Hap liked standing on the surface of Scrithel on the anniversary of the deaths of Hap’s parents; Harrow went on to investigate the deaths of Hap’s parents; Rusty noticed someone accessing old records pertaining to his crimes; Rusty then went on to murder Harrow when he got the opportunity to do so. Since I established Rusty felt like he was in a hurry to kill Harrow, because Harrow was an expert investigator with dangerous confederates, that helped explain why the crime seemed like it was carried out with expert preparation but inept execution.

A final tricky aspect of writing this mystery was setting up the final confrontation between the sleuth and the perpetrator. The fact that Hap went to see Rusty near the end of the story should normally be a giant clue to readers that Rusty was the perpetrator, especially since my concerns about length meant that I didn’t really provide much in the way of other suspects. There were several ways I handled this. One was to have Palmer strongly suggest that Hap (and the readers) may never find out who actually killed Harrow. I also had Rusty tell Hap that he wanted to hear everything about Hap’s meeting with the Deltans as Harrow’s supposed friend, in order to make that final confrontation just seem like a friendly conclusion of some kind. I also, honestly, was as short-handed with clues as possible about the identity of Harrow’s killer to reduce the possibility that readers would guess it was Rusty — if I felt more comfortable with making the story long, I would have added more clues pointing at Rusty, as well as more red herrings pointing at other potential suspects.

So those were some of the critical mystery writing rules I used — the trinity of means, motive and opportunity, and fair play. Following those rules while also writing the mystery in a way to hopefully keep readers guessing until the end was difficult enough, but I also had to contend with writing the story as a science-fiction tale.

One of the keystones and problems with writing any SFF story is worldbuilding. Worldbuilding is necessary to some or even a large degree in such tales, but can also suck up way too much time, to the detriment of pacing and focus, among other things.

When it came to writing my hybrid science-fiction murder-mystery novelette, a problem I felt I faced was that the murder mystery guideline of playing fair added to a lot of bloat when it came to the SFF tendency to worldbuild. Since readers might expect that anything can happen in an SFF story, it made it difficult to play fair.

In my opinion, a SFF mystery has to lay down a lot of rules as to what likely is and is not possible in a story — e.g. is time travel involved, is phasing through a wall a possibility, are psychic abilities a thing, are there aliens with special abilities we have to think about, and so on. I feel the setting of “By the Will of the Gods” is a good mix of both hard and soft science fiction, but for the sake of playing fair, I tried to set up as much as possible the hard science of the setting — when I do describe fantastical things such as invisible daggers or pet dinosaurs, I point out what they can and cannot do. I also spend a lot of time describing physical activities such as fights, or escaping from restraints, or walking through a city, or struggling in microgravity, to help ground the mystery. (Hopefully, it also had the side-effect of making this fantastical world feel more vivid.)

There’s a reasonable argument one can make that I spent way too much time worldbuilding in “By the Will of the Gods.” I have to concede to this criticism to some degree. In my defense, it’s a really complex setting I created, so I felt like I had to spend a lot of time describing and explaining it. On a personal note, I really love this universe I created, and I think it’s cool enough to describe in great detail, and I think SFF often attracts readers who love worldbuilding, so hopefully many readers appreciated those details (tho I know there are definitely readers, including my own wife, who can find such worldbuilding tedious). And I love the somewhat meta aspect of this setting — how it makes Hap and Palmer imagine what-if scenarios, which is basically all of SFF. This meta aspect of this universe, and how it comments on SFF and fiction and writing in general, is very intentionally built into this story and likely all stories set in this universe.

Selfishly, I also intend to write more stories set in this universe, so by describing this universe in such great detail in “By the Will of the Gods,” I’m setting up stories further down the line. This is, in fact, a bad argument for including so much worldbuilding in this story. In my defense, I would argue that descriptions rich enough to make readers imagine more stories in a given setting inspire a feeling of wonder that many SFF readers in fact like. In fact, a few readers have actually messaged me saying that’s something they liked about “By the Will of the Gods,” so I’ll stand by this admittedly somewhat self-serving desire of mine.

So there you have it. Hopefully you (whoever you are) found this essay interesting, and perhaps informative if you want to write either a mystery, or science fiction, or a hybrid like I did.

My first unfavorable review of "By the Will of the Gods"!

So I overthink things in general, and as a new author, I’m spending way too much time thinking about what people think of my first and so far only published sale. There aren’t that many people and outlets reviewing short fiction in the SFF arena, which makes me even more aware of anything said at all about “By the Will of the Gods.”

By and large, reviews of “By the Will of the Gods” have been favorable! For which I am thankful. The other day, though, I saw the first unfavorable review of the story. And I actually find myself agreeing with it!

SPOILERS.

*

*

*

*

*

So in this GoodReads review (and yes, I’m somewhat in the weeds if I’m tracking GoodReads reviews, but again, there aren’t that many reviews of SFF short fiction), a reader notes, “The story is well paced and the world building is interesting, but it ends with basically the villain explaining everything before the hero ends things properly - like a mediocre Bond movie.”

And you know what, fair point. Looking back, there are two issues with the scene. First, when I was writing character biographies (and yes, I actually took the time to create short biographies of all the characters in the story, which I thought was stupid when I started but which actually helped me immensely when it came to writing the novelette), Rusty, the villain, has many dark triad traits, which you’d expect of a contract killer. In the first scene with Rusty, I try and play up his narcissism, his desire to feel important and better than others. Of course, what kills him is how he basically has to keep a lot of that secret so that he doesn’t get caught. In that final scene with Rusty, when he cuts off radio communications, he gets the chance to finally indulge himself and lord it over a victim. Perhaps I should have had him say something along the lines of, “I never get to talk about any of this, it feels good to finally indulge myself,” or have Hap say, “Rusty really likes to hear himself talk.”

I guess the reason I didn’t think of explaining Rusty’s talkative nature, and the second issue with this scene, is because, well, having a character explain the crime away is such an established trope in murder mysteries that I didn’t even really recognize how tired it can be. Personally, I find that final explanatory moment in murder mysteries charming, but either I didn’t pull it off well or not every reader is going to like such scenes. Since I’m new as a murder mystery author, it’ll be good for me in the future to really recognize tropes when I’m using them and to think carefully about their use.

So, hey, getting an unfavorable review isn’t the best thing in the world, and it’s not like I want more of them, but I’m actually pretty happy with the one I’ve gotten so far.

More kind notes regarding "By the Will of the Gods"

From SFBookReview.blogspot.com:

“By the Will of the Gods • 18 pages by Charles Q. Choi

“Very Good/VG+. Harrow is dead. He was perhaps Hap’s one friend. Hap was orphaned, brought to foreteller’s temple in Nightingale where Harrow assigned his duties. After a run in with Chase, Harrow took more of an interest and really worked his hard. Now Hap wants to solve his murder. So much more going on in the story, starcrossed people being looked down on by the rest of society, but length on the story limits secondary story lines.“

A mention without review (good or bad) from Kevin Phyland:

"Charles Q. Choi closes the issue with the murder mystery 'By The Will Of The Gods,' where Hap, a human-chimp chimera is mentored in an orphanage by Harrow who, like Hap's parents, is killed mysteriously. Can Hap solve the case?”

GoodReads has reviews of the Jan.-Feb.-2021 Analog as well, including reviews of my story.